Coordinate Systems

Fastgraph offers three different 2D coordinate systems: screen space, viewports, and world space. Screen space is the basic integer-based coordinate system for virtual buffers. Viewports are an extension of screen space that let you assign an alternate integer-based coordinate system to rectangular subsets of the active virtual buffer. World space is a user-definable coordinate system for virtual buffers and uses floating point values.

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copyright 2001 Ted Gruber Software, Inc.