fg_tmevict()

Win32 DirectX Fastgraph/Light

Prototype

void fg_tmevict (void);

Sub fg_tmevict ()

procedure fg_tmevict;

Description

The fg_tmevict() function moves all Direct3D managed textures from video memory to system memory.

Parameters

none

Return value

none

Restrictions

This function is meaningful only when using Fastgraph's DirectX libraries with Direct3D hardware acceleration under DirectX 6 or later. It does nothing when using DirectX 5 or earlier, when using Direct3D software rendering, or when using Fastgraph's native libraries.

See also

fg_ddsetversion(), fg_tmdefine(), fg_tmfree()

Contents
Fastgraph Home Page

 

copyright 2001 Ted Gruber Software, Inc.