fg_paintw()

Win32 DirectX Fastgraph/Light

Prototype

void fg_paintw (double x, double y);

Sub fg_paintw (ByVal x As Double, ByVal y As Double)

procedure fg_paintw (x, y : real);

Description

The fg_paintw() function fills an arbitrary closed region with pixels of the current color. The region is defined by specifying a 2D world space point within its interior.

Parameters

x is the world space x coordinate of the interior point.

y is the world space y coordinate of the interior point.

Return value

none

Restrictions

The virtual buffer edges are not considered region boundaries, and filling an open region will cause fg_paintw() to behave unpredictably.

See also

fg_floodw(), fg_paint()

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copyright 2001 Ted Gruber Software, Inc.