What to Do Next
Don't get too wrapped up in yourself.
One of the problems I have noticed with truly successful game
developers is they become so focused on what they are doing, they
lose sight of everything else. The risk here is that you will lose
touch with reality. Eventually you will become obsolete. Your skills
will become finely honed and totally irrelevant.
The reality is, there are more young game developers than old game
developers. The young people are closely in touch with the state of
the art in computer games. They play games, they have friends who
play games, they are involved in discussions, debates, and flame
wars on such things as algorithms and platforms.
The older developers are closely in touch with the state of the
art too. They have to be. Those who didn't keep up are already gone.
Clearly the lesson is this: keep up or fade away.
Keeping Current With the Craft
This may seem obvious, but you would be surprised at how many
game developers are so busy writing games they don't take time to play
games. Force yourself. It's good for you.
There are many excellent conferences and trade shows put on every
year. I suggest
Computer Game Developers' Conference
Shareware Industry Conference.
Get online and talk to other game developers.
Don't work in a vacuum. Find other people who are doing what you do,
and talk to them.
There are several organizations which game developers can join. Look
around, or start your own.
Read books, read magazines, read everything you can get your hands
on. Stay informed.
Surf the Web
You already know this. You found my page, didn't you?
I know that you are busy, and game development can be an all-consuming
task, but it is important to allocate time to keep up with the state of
the industry. You must keep learning and growing. It is the only way
That's about all the advice I have to give you. You can check the
links and references for more sources of information, and check back here
some time in the future to see if I have ever bothered to update this
I want to wish you good luck with your game programming career. If you
ever become rich and famous, and you feel like I was the one who launched
your game development career, then by all means send me a check. Any amount
will be accepted.
Now stop reading, refill your Jolt Cola, and get back to work. Games
don't just write themselves, you know.
Bye for now!
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Copyright © 1997, 2000 Ted Gruber Software, Inc. All Rights Reserved.